Display Name = "Monte Carlo"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 200, 272, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 200, 272, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 548, 8, 42, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 548, 9, 17, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 548, 28, 13, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 548, 36, 34, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 548, 19, 66, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 548, 35, 57, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["Well, it's a pretty lousy town..."])
    ShowText(["But we live stubbornly."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["Heh heh heh, what a cute young swordsman..."])
    ShowText(["Coming to a place like this is dangerous, you know...?"])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Already a perverted middle-aged man is getting involved...!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["Succubi have been appearing around the well by the inn."])
    ShowText(["Young handsome men are being attacked one after another..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["A young swordsman like you is the perfect prey."])
    ShowText(["Be careful now, heh heh heh..."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["He just gave a normal warning... He's not a bad person."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Still, succubi by the well..."])
    ShowText(["If they are a threat to the people, we must exterminate them."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Somehow, this feels like a story I've heard before..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["Being a hero... I admire that."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 548, 72, 62, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 548, 58, 62, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 548, 86, 62, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["Hehehe, I'll guide you around the town..."])
    Script(["unlimited_choices(11, [\"Go to the inn\","])
    ScriptMore(["\"Go to the weapon/armor store\",\"Go to the tool store\",\"Go to church\","])
    ScriptMore(["\"Go to the bar\",\"Quit\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 147, 6, 11, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 147, 20, 21, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 147, 42, 18, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 147, 55, 2, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 147, 30, 6, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["In the Sabasa region, there are no towns or villages at all..."])
    ShowText(["Therefore, this town is the closest human settlement to Sabasa Castle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["I don't know why, but I have a bad feeling about this..."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Hehe, another prey, huh?"])
    ShowText(["And quite a catch too..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh, is that voice..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The identity of the shadow of the succubus that appeared before us in the alleyway is――"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ControlSwitches([32, 32, 0])
    Wait([30])
    ShowPicture([5, "80_evaq_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["evaq_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["I am the queen of succubi, Eva!"])
    ShowText(["...Wait, you all look familiar..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Eva from the monster realm, what are you doing here?!"])
    ShowText(["This time, I won't let you escape!"])
    ShowPicture([5, "80_evaq_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["You are the ones from that time...!"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At that moment, a third shadow appeared on the scene――"])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hero>"])
    ShowText(["I've found you, succubus!"])
    ShowText(["Are you attacking travelers again?!"])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["That voice, it's definitely...!!"])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["Oh no, now even the troublesome ones are showing up!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The hero that appeared on the scene is――"])
    PlayBGM(["RPG::BGM(@name=\"hero\", @volume=100, @pitch=100)"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([15])
    ShowPicture([5, "80_sabasa_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["I am... the hero of justice, SabasaMann!"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["...!?!?"])
    Wait([15])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[1, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 2])"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["Hah!"])
    Wait([30])
    ShowPicture([5, "80_sabasa_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["What are you, anyway!?"])
    ShowText(["Why do you keep getting in my way!"])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["This fierce fist will not forgive evil!"])
    ShowText(["Now is the time for you to give up!"])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["I prefer more slender handsome men."])
    ShowText(["Just having a muscle-bound guy like you in my sight is a no-go!"])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["So, bye-bye!"])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=100)"])
    ControlSwitches([32, 32, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Queen Eva has escaped!"])
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_sabasa_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["Damn it, have I let her escape again..."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["You all were in a dangerous spot too."])
    ShowText(["This is also the duty of justice, no need for thanks."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The form I admired and desired......"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["...Hmm, you there, lady."])
    ShowText(["I feel some special bond with you."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["No, you're mistaken."])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["However, I can sense strong will and fierce power from you."])
    ShowText(["It seems you didn't need my help after all."])
    ErasePicture([5])
    Wait([15])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["I have one request, based on your strength."])
    ShowText(["Could you come to that house later?"])
    ShowTextAttributes(["sabasa_fc3", 0, 0, 2])
    ShowText(["\\n<SabasaMan>"])
    ShowText(["Well then, farewell... Tou!"])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[2, -8])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, -8])"])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Sara... what will you do?"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["Honestly, I want to pretend I didn't see this..."])
    ShowText(["But ignoring it is painful."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The house on the right is said to be SabasaMan's house."])
    ShowText(["Let's at least go hear what they have to say..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's not that they're a villain at all, rather they're a hero..."])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["Father... what on earth did you admire...?"])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["So cool!"])
      ConditionalBranch([4, 34, 0])
        ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
        ShowText(["\\n<Micaela-chan>"])
        ShowText(["The spirit of protecting the weak is..."])
        ShowText(["something that should be respected..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ControlVariables([1161, 1161, 0, 0, 4])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "エヴァ"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["m_mino_fc1", 0, 0, 2])
    ShowText(["\\n<Misstauros>"])
    ShowText(["This town is full of men and it's quite dreary, you know."])
    ShowText(["I sometimes come here to take care of things."])
    ShowTextAttributes(["m_mino_fc1", 4, 0, 2])
    ShowText(["\\n<Misstauros>"])
    ShowText(["Taking care means... of course, household chores."])
    ShowText(["Really, what were you imagining?"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["The ruler of this land, Minagi, is a very strict person."])
    ShowText(["That's precisely why dropouts appear all over the place."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["This Monte Carlo is a town where such dropouts gather."])
    ShowText(["Thugs, lazy people, good-for-nothings... it's a gathering of such folks."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Artisan>"])
    ShowText(["Being attacked by a succubus is honestly quite welcome, but..."])
    ShowText(["If I'm drained to the point of being bedridden for days, that becomes a problem."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Artisan>"])
    ShowText(["The succubus in question ignores the town's rules and sucks us dry."])
    ShowText(["In that case, it's not something to welcome..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["This town is a human enclave, but..."])
    ShowText(["monsters are not only unwelcome, but are actually quite welcomed."])
    ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["Especially... monsters that drain vitality."])
    ShowText(["You understand the reason, right? Hehe..."])
    Empty([])

CommonEvent 23
Name = "サバサマン"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["Welcome to the Poison Marsh Church."])
    ShowText(["What brings you here?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 100])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["Then, let us pray to Ilias."])
      ShowText(["...Ah, I feel a connection to guidance in this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["If anything happens during your journey, you will be led back to this place."])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tool Shop>"])
    ShowText(["It's precisely because it's this kind of town that there are rare items."])
    ShowText(["So, what do you want?"])
    ShopProcessing([0, 109, 0, 0, false])
    ShopItem([0, 110, 0, 0])
    ShopItem([0, 91, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["This town is in the San Ilia territory, but..."])
    ShowText(["It is supposed to be a human enclave."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["However, that doesn't mean monsters are banned from entering."])
    ShowText(["You can feel free to wander around, too."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["The puppet circus didn't make it all the way to such a dump."])
    ShowText(["I guess the slum is off-limits for touring."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["Despite appearances, the residents here have a strong sense of unity."])
    ShowText(["We can't survive without helping each other, being dropouts and all."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>"])
    ShowText(["In rundown stores like this slum..."])
    ShowText(["There are often surprising treasures to be found."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Informant>"])
    ShowText(["Not long ago, a skilled informant named Amira came to town..."])
    ShowText(["But she was arrested by the military police on suspicion of leaking military information."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Informant>"])
    ShowText(["I looked into it a bit, and it seems she wasn't sent to a regular prison."])
    ShowText(["There is said to be a special prison for political prisoners in the north..."])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["nekogami_fc1", 1, 0, 2])
    ShowText(["\\n<Nekogami>"])
    ShowText(["I was told not to play in the graveyard, so I'll just wander around."])
    ShowText(["But sometimes I can get food while I'm out for a walk."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3866, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["Recently, a succubus has been spotted frequently in that area."])
    ShowText(["Well, if you're lucky..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["A heroic figure might come to save you."])
    ShowText(["A heroic figure...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There is a hero in this town."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["A mysterious person who protects the weak from monster attacks."])
    ShowText(["It seems there are some admirable individuals even in this dump."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["\\n<Eden>"])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["To save the weak is a wonderful mindset."])
      ShowText(["We must invite him to heaven..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["Moreover, that man seems to be a member of the royal family of Sabasa."])
    ShowText(["But, was there a human royal family in Sabasa...?"])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["The royal family of Sabasa...? No way..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["Anyway, he's strong, has a sense of justice, and is cool!"])
    ShowText(["Truly a man among men!"])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["Strong and with a sense of justice..."])
    ShowText(["Could it be that hero is..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["But, he won't necessarily come to help us conveniently."])
    ShowText(["If you don't want to be violated by an incubus, you shouldn't go deeper."])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowTextAttributes(["sara_fc1", 0, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["...No, let's go ahead first."])
    ShowText(["Perhaps we might meet that hero..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Sara... you think that hero might be the king of Sabasa,"])
    ShowText(["don't you?"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["I believe the possibility is very high..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The King of Sabasa who fell into Tartarus has split into multiple existences—"])
    ShowText(["Two of them are said to be in different alternate worlds."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["One of them is the hero of Monte Carlo――"])
    ShowText(["From what I've heard, it's a story that seems quite plausible."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["Father embodies his ideal self..."])
    ShowText(["the way he believes it should be."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["A hero who protects the weak in the slums..."])
    ShowText(["I think that's exactly the form Father admired and desired."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Indeed, there's some truth to that."])
    ShowText(["Let's proceed further and try to make contact with the hero."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even if we can't meet that hero and are attacked by an incubus..."])
    ShowText(["We can just retaliate, after all."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["One incubus? We can handle it easily!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Got it, let's go!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A back alley where one gets attacked by succubi."])
    ShowText(["And a hero who helps the weak――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a story that feels oddly familiar, but it needs to be confirmed."])
    ShowText(["We've decided to proceed further into the alley――"])
    ControlVariables([1161, 1161, 0, 0, 3])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Informant>"])
    ShowText(["Hey adventurer, want to buy some top-notch information...?"])
    ShowText(["It's about the treasure hoarded by the Roza pirate crew."])
    ShowChoices([["Buy regular information (100G)", "Buy expensive information (1000G)", "Don't need"], 3])
    When([0, "普通の情報を買う（100G）"])
      ConditionalBranch([7, 100, 0])
        ChangeGold([1, 0, 100])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>"])
        ShowText(["Thanks as always..."])
        ShowText(["The Roza pirate crew hides the plundered treasures in a certain cave."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>"])
        ShowText(["Among them, there's said to be a piece of the Void Dragon Scale."])
        ShowText(["So the rumor about stealing from the storage of the Dark Goddess was true after all."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>"])
        ShowText(["Huh, the location of that cave?"])
        ShowText(["That information isn't for sale at this price."])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>"])
        ShowText(["I'm short on cash..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "高額情報を買う（1000G）"])
      ConditionalBranch([7, 1000, 0])
        ChangeGold([1, 0, 1000])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>"])
        ShowText(["Thanks as always..."])
        ShowText(["The Roza pirate crew hides the plundered treasures in a certain cave."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>"])
        ShowText(["Among them, there's said to be a piece of the Void Dragon Scale."])
        ShowText(["So the rumor about stealing from the storage of the Dark Goddess was true after all."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>"])
        ShowText(["The cave is located on a peninsula far to the north of the Sabasa Castle."])
        ShowText(["But as you know, the area around Sabasa is a dangerous place."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>"])
        ShowText(["You can technically reach it by land, but you'd need more lives than you have."])
        ShowText(["It seems the Roza pirate crew arrives there by ship."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>"])
        ShowText(["So, for ordinary adventurers, it's just not doable."])
        ShowText(["If you value your life, it's best to give up."])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>"])
        ShowText(["I'm short on cash..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([2, "いらない"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We've arrived in Monte Carlo."])
    ShowText(["As always, it's a filthy town."])
    ConditionalBranch([1, 1142, 0, 47, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["The road to Sabasa is long, so..."])
      ShowText(["We need to prepare here for a while."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We should also gather information about Sabasa here."])
      ShowText(["Despite being a city we will attack next, there is no information."])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["The probability of obtaining useful information is 7%..."])
        ShowText(["The information obtained here is expected to be of low importance."])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>"])
        ShowText(["Well, let's at least ask around."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["One of the Six Ancestors, the city of Sabasa ruled by Hiruko――"])
      ShowText(["Let's gather any advantageous information for its conquest, even if just a little."])
      ControlVariables([1142, 1142, 0, 0, 48])
      ControlVariables([1161, 1161, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 48, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Originally, I was supposed to stop by here before arriving at Sabasa――"])
      ShowText(["But in the end, it got postponed."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["For safety's sake, it wouldn't hurt to collect information here."])
      ShowText(["Perhaps, I might obtain some useful information――"])
      ControlVariables([1161, 1161, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Artisan>"])
    ShowText(["Even the angels that are the talk of the town wouldn't come to a place like this."])
    ShowText(["There's no benefit in occupying such a place..."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["The house ahead has been uninhabited for a long time, but..."])
    ShowText(["Recently, someone has moved in."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["It's a muscular, tough-looking man, but..."])
    ShowText(["He doesn't seem like a bad person."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([7, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([65, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
